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Weapon statistics

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Weapon statistics Empty Weapon statistics

Post by themagus Wed Mar 20, 2019 1:53 pm

Do all reach weapons can attack adjacent foes if fighting defensively for half damage?
Weapon qualities: Shoddy, Battle-worn, common, uncommon, Outstanding, Exceptional, Royal.

Medieval

Melee Damage | Crit range | Crit multiplier | Damage type | Quality
Sword
-Short 4 20 2 p/s
great 7 20 2 p/s
butterfly 4 20 2 s If the user uses dex the weapon gains threat range of 19-20.
cane 4 20 2 p
+5 to hide if the weapon is above common quality.
long 6 20 2 p/s
arming 5 20 2 p/s
rapier 4 20 2 p
estoc 6 20 2 p If the user uses dex the weapon gains threat range of 19-20.
scimitar 5 20 2 s If the user uses dex the weapon gains threat range of 19-20.
katana 5 20 2 p/s If the user uses dex the weapon gains threat range of 19-20.
kodachi 4 20 2 p/s If the user uses dex the weapon gains threat range of 19-20.
nodachi 7 20 2 p/s If the user uses dex the weapon gains threat range of 19-20.
falchion 5 20 2 s If the user uses a strength based strike the critical multiplier becomes 3.
machete 4 20 2 s If the user uses a strength based strike the critical multiplier becomes 3.
flameberge 7 20 2 p/s If used defensively the user gain +1 to armor.
bastard 5 20 2 p/s
gladius 4 20 2 p/s Gains 1 more base damage if used for stabbing.
kopesh 4 20 2 s Gains advantage / +4 for weapon grab.
Dagger 3 19-20 2 p/s Gains 1 more base damage if used for stabbing.
-knife 3 20 2 p/s
pocket knife 3 20 2 p/s +5 to hide if the weapon is above uncommon quality.
butchers' knife 4 20 2 s
shabaria 3 20 2 p/s If the user uses dex the weapon gains threat ranGE of 19-20.
kukri 3 20 2 p/s If the weapon used in grapple it gains +1 base damage.
tanto 3 20 2 p/s If used defensively the defender gains +1 armor.
Meet hook 2 20 3 p
Hammer 3 20 3 b
-mallet 6 20 2 b If the user uses a strength based strike the critical multiplier becomes 3.
warhammer 5 20 2 b If the user uses a strength based strike the critical multiplier becomes 3.
Two handed warhammer7 20 3 b If the user uses a strength based strike the critical multiplier becomes 4.
Axe
-handaxe 4 20 2 s If the user uses a strength based strike the weapon gains 1 more damage and looses 1 hit chance.
bearded 6 20 2 s If the user uses a strength based strike the weapon gains 1 more damage and looses 1 hit chance.
great 7 20 2 s If the user uses a strength based strike the weapon gains 1 more damage and looses 1 hit chance.
danish 8 20 2 s If the user uses a strength based strike the weapon gains 1 more damage and looses 1 hit chance.
vigorot 5 20 2 p/s If the user uses a strength based strike the weapon gains 1 more damage and looses 1 hit chance.
viking 6 20 2 s If the user uses a strength based strike the weapon gains 1 more damage and looses 1 hit chance.
flint 4 20 2 s Looses quality quickly. If the user uses a strength based strike the weapon gains 1 more damage and looses 1 hit chance.
Club
-mace 4 20 2 b
morningstar 5 20 2 b
flanged\winged 5 20 2 b
knobbed 5 20 2 b
macuahuitl 5 20 2 s/b Looses quality quicly.
wooden 4 20 2 b Can be used in 1 or 2 hands.
Tetsu bo 7 20 2 b
Polearm
-helberd 6 20 2 s/p If used defensively can hit adjacent targets for half damage.
Bec de corbin 6 20 2 b/p If used defensively can hit adjacent targets for half damage.
Naginata 6 20 2 s If used defensively can hit adjacent targets for half damage.
Glaive 6 20 2 s/p If used defensively can hit adjacent targets for half damage.
Spear 5 20 3 p
-lance 5 20 3 p
javelin 4 20 3 p
trident 5 20 3 p
Dagger and chain 4 20 2 p
Nunchaku 5 20 2 b
Three part staff 6 20 2 b If the user uses a strength based strike the critical multiplier becomes 3.
Flail 5 20 2 p/b
Sap 2 20 2 b Deals only subdual damage.
Needle in a glove 1 20 2 p
Claws 4 20 2 s/p Critical strikes cause 3 bleed damage, which can stack with itself.
Katar 4 20 3 p
Kama 4 20 2 s/p Gains advantage / +4 if used for weapon hold.
Improvised weapon 4 20 2 ?

Ranged
Damage | Crit range | Crit multiplier | Damage type | Range | Quality
Bow
-Short 4 20 2 p 50m If the user is taking aim or using range strikes the critical multiplier becomes 3.
long 5 20 2 p 100m If the user is taking aim or using range strikes the critical multiplier becomes 3.
Short, recurve 5 20 2 p 50m If the user is taking aim or using range strikes the critical multiplier becomes 3.
Long, recurve 6 20 2 p 125m If the user is taking aim or using range strikes the critical multiplier becomes 3.
double 5 20 2 p 40m If the user is taking aim or using range strikes the critical multiplier becomes 3.
composite 4 20 2 p 100m
Crossbow
-hand 3 20 2 p 20m
heavy 6 20 3 p 150m Critical hits halves enemy's current movement.
light 5 20 2 p 80m
double 6 20 3 p 80m Critical hits halves enemy's current movement.
Sling 3 20 2 b/? 50m
-no love for sling
Thrown
-dagger 3 20 2 p 5m
shuriken 2 20 2 p 5m Critical hits halves enemy's current movement.
axe 4 20 2 s 5m
Boomerang 4 20 2 b 30m
Bolas 1 20 2 b 10m
Blow gun 2+? 20 2 p 25m

Other

Black egg
Bolas
Vials and containers
Catapult
Trebuchet
Ballista
Cannon?
themagus
themagus

Posts : 33
Join date : 2017-05-15
Age : 34
Location : VoM Khorinis

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