Status Effects
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Status Effects
Alrighty, We've got a few list here under status effects.
Status (Control) Effects: Feared, Immobilized, Paralyzed, Petrified, Silenced, Slowed, Confused.
Feared=When feared a character cannot use spells, items, or attack, advance. However it can choose to stand still or Retreat.
Immobilized= Prevents a character from moving but not from using items, spells, or attacking.
Paralyzed=Prevents a character from moving, using items or attacking, but not from casting spells.
Petrified= Prevents a character from moving, using items, spells, or attacking. [Total lockdown.]
Silenced= Prevents a character from casting any spells.
Slowed=A character either moves slower or reduces the distance it can move. (Depending on GM or game type)
Confused=The player loses all control of the character and the decision of what it does gets decided by RNG.
Status (Debuff) Effects:Blind, Clumsy,Weak, Sickly, DoT, Cursed, Dazed, Exhausted,Weakened, Hesitant, Vulnerable, Speechless.
Clumsy=Minuses Dexterity stat by x amount for z duration.
Weak=Minuses Strength stat by x amount for z duration.
Sickly=Minuses Vitality stat by x amount for z duration.
DoT=Does X amount of damage for z duration.
Cursed=Minuses Luck stat by x amount for z duration.
Dazed=Minuses Intelligence stat by x amount for z duration.
Exhausted=Minuses Endurance stat by x amount for z duration.
Speechless=Minuses Charisma stat by x amount for Z duration.
Blind=Minuses Accuracy rolls by x amount in combat for z duration.
Weakened=Minuses damage done in combat rolls by x amount for z duration.
Hesitant=Minuses Dodge chance in combat rolls by x amount for z duration.
Vulnerable=Minuses Defence(Damage reductions) by x amount for z duration.
Status (Control) Effects: Feared, Immobilized, Paralyzed, Petrified, Silenced, Slowed, Confused.
Feared=When feared a character cannot use spells, items, or attack, advance. However it can choose to stand still or Retreat.
Immobilized= Prevents a character from moving but not from using items, spells, or attacking.
Paralyzed=Prevents a character from moving, using items or attacking, but not from casting spells.
Petrified= Prevents a character from moving, using items, spells, or attacking. [Total lockdown.]
Silenced= Prevents a character from casting any spells.
Slowed=A character either moves slower or reduces the distance it can move. (Depending on GM or game type)
Confused=The player loses all control of the character and the decision of what it does gets decided by RNG.
Status (Debuff) Effects:Blind, Clumsy,Weak, Sickly, DoT, Cursed, Dazed, Exhausted,Weakened, Hesitant, Vulnerable, Speechless.
Clumsy=Minuses Dexterity stat by x amount for z duration.
Weak=Minuses Strength stat by x amount for z duration.
Sickly=Minuses Vitality stat by x amount for z duration.
DoT=Does X amount of damage for z duration.
Cursed=Minuses Luck stat by x amount for z duration.
Dazed=Minuses Intelligence stat by x amount for z duration.
Exhausted=Minuses Endurance stat by x amount for z duration.
Speechless=Minuses Charisma stat by x amount for Z duration.
Blind=Minuses Accuracy rolls by x amount in combat for z duration.
Weakened=Minuses damage done in combat rolls by x amount for z duration.
Hesitant=Minuses Dodge chance in combat rolls by x amount for z duration.
Vulnerable=Minuses Defence(Damage reductions) by x amount for z duration.
CherryDire- Posts : 22
Join date : 2017-03-25
Re: Status Effects
Haven't made a buff list yet, but basically the same as debuff just different names and positive stuff.
CherryDire- Posts : 22
Join date : 2017-03-25
Re: Status Effects
I can help with a positive buff list. Heres basic ideas for basic status effects
Poison= Damage over time or a status reduction, can be cured with Antidote
Blind= You are unable use any action properly.
Frozen= Unable to move. Can be prevented with anti-freeze potion but not cured.
Burn= Suffer damage over time. Can be cured with Aloe Elixir
Sleep= Cannot move, being attacked has a high chance to wake you up. Caffeine products can be taken as a preventive before hand.
Poison= Damage over time or a status reduction, can be cured with Antidote
Blind= You are unable use any action properly.
Frozen= Unable to move. Can be prevented with anti-freeze potion but not cured.
Burn= Suffer damage over time. Can be cured with Aloe Elixir
Sleep= Cannot move, being attacked has a high chance to wake you up. Caffeine products can be taken as a preventive before hand.
Gisakia- Posts : 38
Join date : 2017-03-27
Re: Status Effects
Beneficial Status effects of essentially the same idea with some others
Status (Buff) Effects: Nimble, Berserk, Robust, Regen, Favor, Astute, Tough, Alluring, Potency, Provocative, Focused, Veiled, Nullifying, Swift
Nimble=Increases Dexterity stat by x amount for z duration.
Berserk=Increases Strength stat by x amount for z duration.
Robust=Increases Vitality stat by x amount for z duration.
Regen=Heals X amount of Health for z duration.
Favor=Increases Luck stat by x amount for z duration.
Astute=Increases Intelligence stat by x amount for z duration.
Tough=Increases Endurance stat by x amount for z duration.
Alluring=Increases Charisma stat by x amount for Z duration.
Potency=Increases Critical hit chance by x amount for Z duration.
Protected=Damage you will receive will be taken by someone else
Provocative= Enemies are more likely to attack you
Focused= Deal additional damage to a target
Veiled= Character is camouflaged
Nullifying= Immune to Magic
Swift= Increases movement Speed
Status (Buff) Effects: Nimble, Berserk, Robust, Regen, Favor, Astute, Tough, Alluring, Potency, Provocative, Focused, Veiled, Nullifying, Swift
Nimble=Increases Dexterity stat by x amount for z duration.
Berserk=Increases Strength stat by x amount for z duration.
Robust=Increases Vitality stat by x amount for z duration.
Regen=Heals X amount of Health for z duration.
Favor=Increases Luck stat by x amount for z duration.
Astute=Increases Intelligence stat by x amount for z duration.
Tough=Increases Endurance stat by x amount for z duration.
Alluring=Increases Charisma stat by x amount for Z duration.
Potency=Increases Critical hit chance by x amount for Z duration.
Protected=Damage you will receive will be taken by someone else
Provocative= Enemies are more likely to attack you
Focused= Deal additional damage to a target
Veiled= Character is camouflaged
Nullifying= Immune to Magic
Swift= Increases movement Speed
Gisakia- Posts : 38
Join date : 2017-03-27
Re: Status Effects
Drunk= Increases Strength stat x amount but Decreases Intelligence stat by x amount for z duration.
Gisakia- Posts : 38
Join date : 2017-03-27
Re: Status Effects
First and secondary temporary status effects
The idea that applying the same effect over and over can lead to an additional effect. For example - a target that has been on fire for a long time becoming vulnerable or a target that bleeds for a long time loosing strength stat.
The idea that applying the same effect over and over can lead to an additional effect. For example - a target that has been on fire for a long time becoming vulnerable or a target that bleeds for a long time loosing strength stat.
themagus- Posts : 33
Join date : 2017-05-15
Age : 34
Location : VoM Khorinis
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